The other illustration for the game “Scoundrel in the Deep” by Renato Ramonda & Flavio Mortarino, in issue 6 of World Without Master.
For the game “Scoundrel in the Deep” by Renato Ramonda & Flavio Mortarino, in issue 6 of World Without Master.
Honestly more often than I think of posting art these days, I think of revamping or replacing this blog. It’s intended as an illustration blog, but not much of the drawing I do these days is for illustration purposes. I think maybe a simple portfolio site of my published work might be best for that, and maybe a blog for just fun work, whatever I happen to be doing.
My skills do not run to design, at least not at this point. Boring off the shelf WordPress theme is the order of the day. I would like to change that but I’m not sure where to begin. If I can move in that direction with my skills, someday maybe I can.
I’m getting good at WordPress — it’s part of my job now, and I’m learning a bit of the ins and outs and how it works. Theoretically I could do some neat stuff here.
Anyway, just thought I’d get a word in, that I’m not posting much because I don’t know how well the things I have been doing fit in with the purpose of the blog.
THAT SAID I have done a couple for-real illustrations I haven’t posted here yet, and I’ll have to get them up soon. They’re for a lovely game called A Scoundrel in the Deep by Renato Ramonda, published in Worlds Without Master. So — those, soon.
This is kinda sketchy and rough compared to the companion character sketch I did for Rovallion. But I like it. These two were my and Joe’s characters in a D&D game this summer at GenCon.
This was done using Adobe Ideas on the iPad. Last couple days I’ve been drawing using some of the techniques and ideas of Burne Hogarth’s Dynamic Figure Drawing. Hogarth’s figure-drawing style is this kind of stylized, unrealistic old-timey-comic-book drawing. It’s fun to inhabit that world for a while. You soften it a bit and give it a little more life and you get something sorta-kinda-Frazetta-ish.
Unusually I started this one from blobs, not lines. I took a really large marker tool and set it to mostly transparent and kind of blobbed out the form of the figure, then did another layer of fine scribbly linework on top of that. Then I did the thick-line layer over that (why such thick lines? Why not. Arbitrary choice) and hid the previous two layers. Then just out of curiosity I picked that large-mostly-transparent marker up again and did a layer of shading. I think it came out really nice, if cheesy.